Archive for the ‘racing games’ Category
My couson is coming over and hes 10 but shes very good at racing games.
I only have a ps2 (I know, a bit behind) and I was wanduring what the best games are to get for him?
Burnout (either 3 or 4), Gran Turismo 3, WRC, and Need For Speed are all great racing/driving games
Edit:
"Not all burnouts and Need for speeds are good though."
Well I like all the Burnout games, but personally I think 3 and 4 are the best. 3 is probably best if you are looking for more of a racing game as the 4th has new features which involve hitting traffic and so on which kind of take it away from the original idea of the game, but both are good in their own ways.
Need For Speed underground is the best in my opinion. But it does all depend what kind of racing games you like
Hey there,
Me and my girlfriend want to play some good co-op car racing games on xbox 360 together, what are some good games? (Nothing to easy)
Also, thinking of buying more than one, I love the "out run the cops" concept in the need for speed games, which need for speed game is a good game to play and also has a good "cop chasing" concept linked into it?
Thanks, Demo
It really depends on what you and you’re girlfriend are after, I suggest going through the reviews written here.
http://www.gamespot.com/games.html?type=games&category=racing&platform=13
The site has reviews on the latest Need for Speed
Ok guys, I don’t have enough to update my system. I need some new racing games for PS2 and I want good games based on customization, graphics, storyline, and overall fun.
Games I already own in the racing category:
Gran Turismo 4
NFSU hot pursuit 2, underground, underground 2, prostreet
midnight club 3 dub edition and dub edition remix
Please contribute the best games besides the ones i listed. Thanks!
You don’t have Burnout? This is blasphemy. D:
Get the Burnout games~ <3
And possibly, Midnight Club 2. Not as great as 3, but it’s definitely worth playing.
Superbike 10 short HD Motorbike Racing Game Gametrailer Motorbike Motorsports ingame Black Bean Games release released upcoming Motorcycle arcade simulation motorbike motorsport motorsports sim Gameplay released release upcoming motorrad rennspiele motrorsiklet oyunu racing game racinggames trailer driving sim Motogp grand prix motorbike racing gameplay superbike sbk 10
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Although the precise origins of the connection between sports and international relations remain obscure, all cultures have participated over the course of history in different physical contests that fostered cultural exchange and contributed to their citizens’ political discourse. The ancient Egyptians swam, raced, wrestled, and played games with balls. The ancient Greeks held large athletic festivals, including the Olympic Games that drew athletes’ attention from all over the ancient world. Two of the very first ‘nations’ to engage their athletes in sport competitions, were the Greeks and the Romans. They competed in various athletic events like chariot races, or throwing the javelin, often relying on the participation of animals, or on the use of mechanical contrivances, a tradition continued into modern times in sports such as dog racing, horse racing, and shooting.
During the Middle Ages, the cultural isolation imposed by the feudal system and religious doctrine that opposed the use of the body for play hampered the development of organised sport in the Western world. For many centuries, contests between knights in tournaments that emphasised military skill were among the only forms of approved, public sports. In the Renaissance and Enlightenment periods, games and exercise attained renewed popularity. As had been the case in ancient times, however, politics and social class circumscribed activity. Sports that required wealth or leisure, such as polo or falconry, were the province of the upper classes, affluent nations, while inexpensive, massed sports, such as soccer, took root among commoners and underdeveloped countries.
The late 19th century witnessed an expanding belief in sport as useful recreation and as a mean of interconnectivity between people and nations, while in industrialized societies equipment was standardized, local and national organizations were set up to govern play, and a doctrine of character-building declared sports to be a necessary endeavor for men. The revival of the Olympics in 1896 and the blossoming U.S. intercollegiate athletic system boosted many forms of amateur, or unpaid sports at the same time that professional sports (such as baseball, boxing, and bicycle racing) drew large numbers of spectators. Sports that were traditionally played only in specific countries became by legislative act or general acceptance, national sports, like baseball in the United States, bullfighting in Spain and Mexico, cricket in England, and ice hockey in Canada.
During the 20th century, sports took on an increasingly international flavor aside from the world championships for individual sports, like soccer’s World Cup, large-scale international meets, such as the Pan-American Games and the Commonwealth Games, were inaugurated. Sports have correspondingly become increasingly politicized, as the boycott of the 1980 Moscow games by Western nations has shown, or the retaliatory boycott of the 1984 Los Angeles games by Soviet-bloc nations, an exchange brought on by Soviet actions in Afghanistan.
Despite the difficulties that rose over the past, sport events are considered today a great opportunity for individual countries to promote their cultures, politics and trade. The new terms of globalization and international relations came into the scene of economic evolution and affected sport’s politics, regulations, communication and society as a whole, by using sports mass acceptance as a dominant tool for international negotiations and cultural exchange.
Jonathon Hardcastle
http://www.articlesbase.com/sports-and-fitness-articles/examining-international-relations-in-the-realm-of-sports-through-history-58208.html
By David Verklin and Bernice Kanner
Authors of Watch This, Listen up, Click Here
Since the last draftee reported for duty in December 1972, Uncle Sam has had to hustle to staff an all-volunteer armed force. In the case of the U.S. Army, that meant recruiting 80,000 new soldiers every year — essentially replacing more than the entire workforce of BellSouth every 12 months.
Advertising did the trick initially. After “Today’s Army Wants to Join You” fizzled, in January 1981, “Be All You Can Be” became the battle cry. For two decades, wrapped around ads that made this branch look as adventurous as an Outward Bound course, it resonated with 17-to-24-year-olds (of whom the Army is the nation’s largest employer). Then, in 2001, that was scuttled for an “Army of One.” (”Even though there are 1,045,690 soldiers just like me, I am my own force . . .”) Critics scoffed that the new tin slogan was misguided (isn’t conformity more valued than individuality in the barracks?); the Army countered that it was effective.
Then Iraq exploded.
Despite adding thousands of additional recruiters, upping the enlistment bonus and funding for college, fattening the ad budget, and ratcheting up the patriotic appeal, the Army could not fill its boots.
So the Army added more marketing weaponry. It hosted town hall meetings where civilians could meet soldiers and hear about their accomplishments. It tried product placement: Army mechanics on the Discovery Channel’s Monster Garage tricked out a Jeep. And it launched a thoroughly engaging computer video game that quickly became a gold standard of “advergames” for its effectiveness and realism. Gamers take such real military roles as Intelligence (18F), Engineer (18C), Communications (18E), and Combat Medic (18D), and fire the same weapons the Army has. And when they fire on the run, their aim is less accurate.
Before it was released on July 4, 2002, many expected the $7.3 million game would join the ranks of the $436 hammer and $640 toilet seat as a study of excess. Few predicted “America’s Army” would become the artillery’s most effective marketing tool, conveying the authentic military experience in a voice that prospective recruits want to hear.
More than seven million users have registered (anonymously so as to squelch any fear of recruiter harangues) with 10,000 to 50,000 new ones downloading the shoot-em-up daily. In a dozen running and gunning missions, players advance through the stages of soldierhood — drilling in basic training, target practicing with an M-16, learning about basic emergency medicine, and, finally, diving into combat. The game has been downloaded more than 16 million times, 20 percent of entering cadets at West Point have played it, and between 20 and 40 percent of new Army recruits have played it as well.
“They seek it out rather than the other way around,” noted Chris Chambers, deputy director of the Army Game Project within the Army’s Office of Economic and Manpower Analysis. At an average cost of 10 cents per hour versus $5 to $10 per hour for a TV commercial, it delivers immersion rather than mere impression.
“America’s Army” has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo. The Army builds parties and tournaments across the country around it. A wireless version and sequels including “America’s Army: Special Forces,” where players try to earn a Green Beret by completing Special Forces missions, have been released. Apple created a knockoff: Boot Camp. And the Army now even uses it extensively in training.
Uncle Sam Wants You . . . to play . . . and he’s not the only one. Everyone is getting in on the virtual action. Some, like the Army, create a whole game that functions as a sales brochure. Just as the Army promoted its pro-military message through gameplay, the United Nations World Food Program aims to educate about its mission to combat hunger worldwide. In “Food Force,” players steer a helicopter over the war-torn island of Sheylan, (a fictional cross between Sri Lanka and Somalia) and drop relief supplies to a population with little shelter and less food. Or they create food rations, schedule shipments, or take a supply truck through hostile terrain.
In the racing game, “Volvo Drive for Life” (playable on Microsoft’s Xbox), players are rewarded not for finishing first, but for avoiding accidents. Wander in for a test drive at a Volvo dealer and you can try it in the showroom. Dealers can bestow game cartridges on select prospects and customers. After its royal mascot tromped through “Fight Night Round 3″ (on Xbox 360), Burger King created action games around its bizarre king and made them available for just $3.99 to customers who bought a value meal. (Most games sell for at least 12 times that). Nike went beyond athletes wearing its shoes in the video game NBA 2K6: Tournament players are given different pairs of virtual footwear and choose which to put on from their Nike shoe locker depending on the task. They can also personalize the shoes with the same customization feature that’s on Nike’s iD web site.
In other advergames, marketers hitch a ride. In “CSI: 3 Dimensions of Murder,” Visa’s fraud-monitoring capabilities shine when a suspicious charge on a victim’s credit card triggers investigation by a forensic-sciences team. In Tom Clancy’s “Splinter Cell Chaos Theory,” the protagonist, secret agent Sam Fisher, scales a bright neon sign for Axe deodorant and quietly enters a lunchroom inhabited by a Diet Sprite Zero vending machine. (Axe also created Mojo Master, an online game about picking up women.) In “Splinter Cell: Pandora Tomorrow,” Fisher retrieves a message from a Sony Ericsson smart phone to learn who the villain is. In “Burnout Revenge,” players drive and crash a Carl’s Jr. delivery-truck. And players in Activision’s ‘True Crime” titles take a break from fighting gangs to recover stolen Puma sneakers.
Some marketers install games on corporate web sites or designated URLs, like “Life Saver Candy Stand,” or FiletoFish.com, the web site where a division of McDonald’s posted “Shark Bait” (in English and Spanish). Players must protect the filet-of-fish sandwich from attacking sharks. For Wachovia, Carat’s Fusion recreated the tricky 17th-hole par 3 at the Quail Hollow Club in Charlotte, North Carolina. Players evaluate distance and wind conditions on this 217-yard hole to pick a club: Crowd noise lets them know if they’ve made a good virtual swing. Wachovia has sponsored the annual PGA championship since 2002: The game was fashioned to promote that, sell tickets, and create viral buzz. H&R Block’s “Deduct-A-Buck” game at the deductabuck.com web site is tax-time seasonal. Players who correctly answer questions about what they can legally write off in this Seventies-TV-quiz-show-style game win prizes.
Hollywood and Nashville hardly launch a movie or song anymore without serving up a side of game. And despite hefty royalty rates for movie titles, an action hit will almost certainly be reincarnated on a console. Turner’s “Witchblade” promoted the TV series, and games built around Men in Black II, Spider-Man, and Crocodile Hunter: Collision Course were meant to promote the new releases. Along with ads for Sprite, the sci-fi game “Planetside” featured ads for the movie Deuce Bigalow: European Gigolo, and in the free version of “Anarchy Online” a 15-second trailer for V For Vendetta played in a continual loop. Ads for Batman Begins in “Splinter Cell” were timed to its release in local markets.
The Da Vinci Code got its own PS2 game. Paramount Pictures crafted a Mission: Impossible III game for cell phones while Miami Vice had an accompanying game to play on Sony’s handheld PSP.
This is about more than fun and games. Yankee Group estimates that by 2007 a serious gamer will lurk in every fourth home in America. Nielsen says three out of four residences with guys under age 34 have a game system. More people slay orcs in the medieval-style quest for virtual gold and power, “World of Warcraft,” than live in Denmark. In 2006, gamers across the globe owned more than 100 million PlayStation2s and 40 million Xboxes. In the United States, video games already raked in more money than the movie box offices, and Yankee Group says the industry will top $8.3 billion by 2008. PricewaterhouseCoopers says globally it will reach $55 billion by 2009. That explains why a cottage industry in Los Angeles builds game consoles into the backs of Lincoln Navigators.
Collectively, interactive ads embedded in quizzes and games made up more than $1 billion of the $12.5 billion in online ad revenue in 2005, according to the Interactive Advertising Bureau. Nielsen (which now measures the industry) expects advertising spending within games will jump from $75 million in 2006 to $1 billon by 2010. Mitch Davis, CEO of Massive, thinks it could be almost twice that — and account for about 3 percent of all media spending, just shy of what advertisers spend on the Internet.
Copyright © 2007 Carat North America, Inc. from the book Watch This, Listen Up, Click Here by David Verklin and Bernice Kanner Published by John Wiley & Sons Inc.; April 2007;$24.95US/$29.99CAN; 978-0-470-05643-1
David Verklin And Bernice Kanner
http://www.articlesbase.com/politics-articles/why-a-killer-video-game-is-the-us-armys-best-recruitment-tool-138054.html
Volkswagen and FISHLABS bring the new Scirocco R to the iPhone as a high-speed racing game. With 265 HP and top speeds of up to 250 kph players race the 8 km long 3D course through “the green heart” of Germany. In the final section of the 24 hour race, they must prove their skills against ten leading vehicles and lead their team to victory. The multi-player mode provides even more adrenaline. You can have thrilling head-to-head races against your friends via WiFi.
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The mobile version of Uphill Rush 2 offers players three difficulty levels (Easy, Medium, and Hard), Time Trial and Versus modes, twelve customised stunt vehicles, and twenty different racing outfits. High achievers can win eight different cups spanning three different worlds and can post their scores on Facebook. Uphill Rush 2 is now available for $1.99 (USD) at the iTunes App Store: http://itunes.apple.com/us/app/uphill-rush-2/id356454686?mt=8.
A free version is also available: Uphill Rush 2 Lite. In this compact edition of the game, players compete in Time Trial mode on the Easy setting, while enjoying the thrilling accelerometer effects, using shaking techniques to jump and perform stunts. Uphill Rush 2 Lite is now available, free of charge, at the iTunes App Store: http://itunes.apple.com/us/app/uphill-rush-2-lite/id357466923?mt=8.
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Microsoft lunged into the gaming industry with new release of game console named Xbox. The news of Microsoft’s gaming console was, at that time, overshadowed by the hype launch of Sony’s PlayStation 2. Microsoft has given a very tough fight to his competitor in matter of delivering super graphic performance possessed with NVIDIA graphics processing unit, an Intel 733-MHz processor and an 8GB hard drive. It works three times faster than other gaming console. The Xbox 360 is a seventh generation video game console that has been designed and developed by Microsoft Corporation.
The sleek, black Xbox game console offers big green jewel design comes with right and left analog sticks. The controller is a fully motion censored and rumble the functionality built in. The Xbox gaming console to enable the multiplayer gaming has four game controllers. Likewise there is an Ethernet port for online gaming by means of a broadband connection or through Xbox LAN connection. The other provided advantage while buying Xbox game console is of additional remote and software just for the sake of watching DVD movies. The Xbox 360 console has taken into consideration every gaming aspect and is a much improved version than that of first console. You can also download various other games from online stores or from Xbox online.
The Xbox 360 console is available in four different versions – The Xbox Arcade, The Xbox Elite, The Xbox Core and the Xbox Premium. These special versions come loaded with a range of latest games and colors which will keep the gamers and children spellbound for a good period of time. Here are some of the best selling games of Xbox 360 games which include “Call of Duty 2”, “Ghost Recon Advanced Warfighter”, “Dead or Alive 4”, “King Kong”, and racing games like “Need for Speed – Carbon” is all new different experience. You can buy Xbox console accessories like wired and wireless controllers, is a wireless steering wheel, headsets, a web camera, an HD DVD player, two memory cards, and two hard drives.
The Xbox game consoles have won the hearts of millions of people and so still it’s sustain in the market. The high defined features are all new complete package that will entail you in the gaming world. The Xbox games are the degree of precision work that is put on so as to manufacture a sophisticated console to nullify the loop that is been complained in Sony’s PlayStation and Nintendo.
Thus, the Xbox 360 game console can be used as video games and alternatively as an entertainment package. If you want to play music of your choice then you can select files of any format. Buying of Xbox gaming console is really worth it. Enjoy playing games!!!
Bella Mclaine
http://www.articlesbase.com/computer-games-articles/arena-football-xbox-cheats-695927.html
I’ve seen racing wheels that fit the remote with motion plus, but I don’t think there are any games that require motion plus and I don’t see why it would be necessary for something as simple as racing. What gives?
i don’t see how u would NEED it… it only enhances the control by a little bit… and if it needs it, u cant use a nunchuck to move around with or us ea whiil to steer unless they make a new whiil model for it.